Scene pause Unity 5 (c#)
Pausing a scene using UnityEngine; using System.Collections; //Finalmarco.com public class PausaGioco : MonoBehaviour { bool paused = false; void Update () { if(Input.GetKeyDown(“p”)) { gamePaused(); } } void OnGUI() { if (paused == true) { GUILayout.Label(“GAME IS PAUSED”); if(GUILayout.Button (“CLICK TO UNPAUSE”)) { gamePaused(); } } } void gamePaused() { if (Time.timeScale == 1) { … Read more